Legendary Weapons in ELEX II
In the world of ELEX II, you can find or obtain 29 special, unique or legendary weapons that are significantly better than the commonly available ones.
01
THUMPER
One-handed Weapon, damage: 39 (Poison), sockets: 3, requirements: STR 48, CON 24.
A blow to head has solved many a problem.
It is lying on the ground, stained with blood, next to a cart.
02
THE MASTER BLASTER
Ranged Weapon, ammunition: Grenade, damage: 54 , requirements: STR 20, DEX 20.
Let the master handle it.
On the platform above, in the arms of the skeleton.
03
BRINGER OF BLESSINGS
Energy Weapon, ammunition: Energy Cell, damage: 65 , requirements: DEX 50, INT 37.
This weapon has existed since the foundation of the Clerics.
Inside a small hut.
04
THUNDER BARREL
Heavy Weapon, ammunition: Slugthrower Ammo, damage: 102 , requirements: STR 43, DEX 43.
Loud and dirty. Just the way the Outlaws like it.
It hangs on the wall, in a hut, inside a broken dome.
05
TROLL REAPER
One-handed Weapon, damage: 198 (Lighting Damage), sockets: 3, requirements: STR 82, CON 63.
The steel was hardened in the blood of trolls.
At the top of the lighthouse.
06
SEEKER
Bow, damage: 108, requirements: DEX 48, STR 31.
Hit its target every time.
On the roof of the bunker.
07
FANG
Ranged Weapon, ammunition: Bolts, damage: 28, requirements: DEX 15, STR 15.
The bolts tear horrific wounds.
There is a small watchtower at the gate to the Fort, Fang can be found at its top.
08
FIREBREATHER
Heavy Weapon, ammunition: Rockets, damage: 150, requirements: DEX 37, STR 37.
Was once used in a fuel depot, so no one knows who used it.
On top level of scaffolding.
09
BUTTER KNIFE
One-handed Weapon, damage: 120 (Poison Damage), sockets: 3, requirements: STR 64, DEX 45.
An exquisitely forged weapon, made from creatures slain by my hand. Bears the slightly strange name "Butter Knife." Closer to a work of art than a simple weapon. Almost too beautiful for hacking and slashing.
This is reward for mission:
The Weapon Of An Artist Mission Walkthrough
10
THE RAZOR
One-handed Weapon, damage: 82, sockets: 3, requirements: DEX 38, STR 56.
It once removed the beard of a Berserker in battle who then flew into a frenzy, killed its owner and took the blade.
Inside the house is hanging on the wall.
11
BOOM BOOM BYE BYE
Heavy Weapon, damage: 170, ammunition: Cannon Ammunition, requirements: DEX 56, STR 56.
Boom! Dead!
On ground level inside pit with alien enemies.
12
STEEL NET
Shield, damage reduction: 100%, requirements: DEX 50, CON 37.
Many a blade has been caught in the net.
Inside house on ground level.
13
THUNDERCLAP
Ranged Weapon, ammunition: Shotgun Shell, damage: 232, requirements: DEX 65, STR 65.
On the roof of a skyscraper, long Jetpack fly.
14
DEATH STICK
Heavy Weapon, ammunition: Slugthrower Ammo, damage: 438, requirements: DEX 73, STR 73.
This weapon was found in a grave. There was no sign of the corpse, though.
On the roof of a skyscraper, long Jetpack fly.
15
HERO'S CALL
One-handed Weapon, damage: 87 (Fire), sockets: 3, requirements: STR 58, CON 39.
When the need for true hero was at its greatest, a simple peasant forged this masterpiece and brought salvation.
In a booth with a control room on medium levels.
16
CALAAN'S LIGHT
Energy Weapon, ammunition: Energy Cells, damage: 222, requirements: DEX 84, INT 61.
Let there be light every time you pull the trigger.
On the roof of Converter.
17
THE CUTTER
One-handed Weapon, damage: 258 (Lighting), sockets: 3, requirements: STR 82, DEX 63.
Cuts through bone and sinew as if they were straw.
Underground, in the last room of Skyands Dungeon near Epsilara, on upper level.
18
HACKER
Two-handed Weapon, damage: 86, sockets: 3, requirements: STR 63, CON 32.
Hack straight through your enemy.
Inside, Great Axe is standing next to the pillar.
19
PHANTOM CALLER
Bow, ammunition: Arrows, damage: 352, requirements: DEX 85, STR 61.
It is said to absorb the souls of its victims.
20
GRINDER
One-handed Weapon, damage: 150, sockets: 3, requirements: STR 79, CON 42.
A great Morkon has crushed many an enemy with this.
On the ground, among snow and other objects.
21
STEAM HAMMER
Two-handed Weapon, damage: 371, sockets: 3, requirements: STR 100, CON 40.
Has a good weight to it.
In the middle of the lava, at the top of the rock, you must first kill the monsters.
22
DOOR OPENER
Ranged Weapon, ammunition: Grenades, damage: 298, requirements: DEX 60, STR 60.
Opens not only gates.
Near big steel gate.
23
CAN OPENER
Heavy Weapon, ammunition: Rockets, damage: 344, requirements: DEX 68, STR 68.
Good against groups of opponents and very heavily armored enemies.
On the ground on small island.
24
BASHER
Two-handed Weapon, damage: 133, sockets: 3, requirements: STR 75, CON 27.
A hammer this big will exert massive force on anything it smashes into, including heads.
On the ground, near chests.
25
THE WRATHFUL
Ranged Weapon, ammunition: Grenades, damage: 578, requirements: DEX 81, STR 81.
Let wrath rain down on your enemies.
On the table
26
The EXECUTIONER
Two-handed Weapon, damage: 335, sockets: 3, requirements: STR 99, CON 54.
One blow, one head shorter.
On a frozen lake, among monsters.
27
CAPT'N SPIKE
Heavy Weapon, ammunition: Spear, damage: 516, requirements: DEX 78, STR 56.
This thing used to be attached to a ship.
On the ground in open chest.
28
GUARDIAN
Shield, damage reduction: 100%, requirements: STR 65, CON 49.
Protection - exacly what a shield is there for.
Underground, in the side room of Skyands Dungeon near Betara.
29
SORROWBRINGER
Heavy Weapon, damage: 616, Ammunition: Rockets, requirements: STR 83, DEX 83.
A man can cause a lot of suffering with a little determination. And a rocket launcher.
Underground, in the last room of Skyands Dungeon near DELTARA, on upper level.